Sea Towers SoliTaire! Rules:The DealUsing one deck, 50 cards are dealt face up evenly to 10 Columns in the layout. The remaining two cards are place in two of the four Reserve spaces. FoundationsFoundations are built UP and IN SUIT starting with Aces. For example, on the Ace of Clubs, only the 2 of Clubs may be played, then the 3 of Clubs, etc. ColumnsColumns must be built DOWN in the SAME SUIT. For example, a 7 of Clubs can only be placed on an 8 of Clubs. Only the topmost card in a column may be moved. Only Kings may be placed in an Empty Column. ReservesThe are four Reserves that act as a holding place for any card at any time. Two of Reserves start the game with a card in them. Reserves may be reused after they have been emptied. Game NotesSoliTaireNetwork.com's version of Sea Towers supports a "Supermove" where you may move more than one card at a time as long as the move would have been possible had it been done moving a single card at a time also. Currently, there are certain situations where the game doesn't allow a supermove that is valid. We will work on improving the game until this problem is resolved. Sea Towers rules by Art Cabral. This game was originally known as Seahaven Towers. Similar Games include: Free Cell, Eight Off, Penguin SoliTaireNetwork.com and all SoliTaire! Applets, web pages, original art and sounds Copyright © 2001-2010 by Warren Schwader and his Licensors. All rights reserved. Java is a trademark of Sun Microsystems, Inc. | ||||||||||||||||||||||||||||||||||